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Thread Statistics | Show CCP posts - 25 post(s) |

Gordon Esil
Lambda Initiative
0
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Posted - 2013.04.09 05:52:00 -
[1] - Quote
If the ngeddon stays the same with no effects, then I guess that will be the new "expensive" old-armageddon Its price will surely go high, but at least we still get the old geddon feeling with a bit of silver effects * I'm a bit of new pilot here and I'm not having much PVP experience but as far as I've seen, ngeddon/geddon (now) have the same bonuses with more tank on the ngeddon
Note: I'm not sure how or what is the process of CCP to take opinions/changes on the game, if no devs reply on this whole 17+ pages plus debate, I will be really surprised how they just "push" changes without caring about people's thoughts and concerns |

Gordon Esil
Lambda Initiative
0
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Posted - 2013.04.09 09:25:00 -
[2] - Quote
For the Abaddon, I'm like: "well that is not good, but is not too bad as well" For the Apoc, well, why the hell I need to care about tracking something if I can hit it from 100+ km range? until it reaches me with its MWD it will be blown up already (and if I got MWD then yeah good luck getting in range to shoot my Apoc or to be under my guns)
Quote:just saying CCP, if i had WANTED to use missiles, i woudl have trained up caldari, if i wanted drones, i would have trained up gallente, i trained amarr because i like lasers. i gues this fits into your whole "make crosstraining easier" thing though, but honestly its mroe like "why bother crosstraining when every race has comparable ships for every battlefield role" Basically this is how it should be, I wanted to use missiles I got Raven and trained for it I am on lasers because I want to use lasers only, not a kitchen sink fit of missiles/lasers
But I guess this has bright side and a dark side, for me I see the dark side more  |

Gordon Esil
Lambda Initiative
0
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Posted - 2013.04.10 06:21:00 -
[3] - Quote
And still no devs bothered to write a single letter on this Looks like they are going to feed it to us anyways
Thanks CCP for the major awesome ships mess up |

Gordon Esil
Lambda Initiative
0
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Posted - 2013.04.10 08:58:00 -
[4] - Quote
Current Amarr ships situation:
They are having issues with capacitor, <- that can be fixed with more skills (many skills to be exact) That will lead us to few people flying Amarr ships <- which means it is a challenge, that makes you flying one properly proud of yourself and feeling that you have accomplished something
Doing ANYTHING to make more cap issues, less fitting scenarios, or stripping any of the Amarr ships of their current roles will just KILL the ships on this race, and better to make it NPC race for ships show offs only
CCP has the itch to do something to "balance" Amarr ships? give them more fitting capabilities (aka: PG and CPU) Or make them less cap painful
Other than that it will be "ruining" the ships not "balancing" them
If missiles were brought into the game on Khanid ships, then that is not argument, because missiles were brought on completely NEW ships, not by changing an existence ship from laser platform into un-bonused missiles + un-bonused lasers mix to get a neuting range bonus only
If that needed to be in the game, then simply a new BS hull with neuting/missiles bonus will be the easiest thing to do, other than messing the current Amarr BS doctrines |

Gordon Esil
Lambda Initiative
1
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Posted - 2013.04.10 12:09:00 -
[5] - Quote
Quote:The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.
I guess you guys need to change this description on the geddon as well, as it is no longer having "heavy armaments and strong front that specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor"...
it is more like a support role ship now (which seems it is going to be whether people liked that or not)  |

Gordon Esil
Lambda Initiative
1
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Posted - 2013.04.10 16:05:00 -
[6] - Quote
Tonto Auri wrote:Jureth22 wrote:abaddon has worse cap issues than apocalypse. That's only because it's misused and, frankly, lack any role. Make it a drone boat, and all cap issues will be taken over by overtanking it to death. Abaddon is an X-Large sized Punisher, that is what its role is about |

Gordon Esil
Lambda Initiative
1
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Posted - 2013.04.10 16:44:00 -
[7] - Quote
kyrieee wrote:May Wanderdriven wrote:The problem with this change (even with the 'fix') that still the amarr is left without ANY viable PvE ship for new L4 runners. Armageddon? I don't see how that can work, I don't even like using drones (or i'd train Gallente). I've got MAX cap skill, BS 4 and controlled burst 4 and I feel that i'm a little dry on the cap.
I understand that there are PvP balancing requirements, but please leave ONE battleship for the noobies. They can save up for a navy geddon, they're cheap Navy Armageddon is 3 times more expensive than T1 Armageddon If a new player lost it he will just sit and cry over it |

Gordon Esil
Lambda Initiative
1
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Posted - 2013.04.10 17:23:00 -
[8] - Quote
LuisWu wrote:So now the faction with the strongest (lore-wise) armor tank has lost the only 8 low bs in the game, I guess its because this thread doesn-¦t had enough ragequit, insults and all that stuff compared with gallente-¦s one.
It's that the way this it's gonna work from now? Maybe nothing now, but if this goes as it is now, it will be really bad |

Gordon Esil
Lambda Initiative
2
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Posted - 2013.04.11 04:28:00 -
[9] - Quote
Flyinghotpocket wrote:Mr Hyde113 wrote: CCP Officially hates Amarr.
No Amarr BS has 8 lows. Megathron now has 8 lows.
Navy Brutix has 7/4/7, Navy Harb 7/5/6
Whats next? Abaddon with 8 Mids?
GG
^^ This We gave up on keeping the current BS roles/layout But give us new ships with a messed up fitting slots??? come one do something about that CCP... |

Gordon Esil
Lambda Initiative
5
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Posted - 2013.04.11 06:59:00 -
[10] - Quote
If Abaddon is losing 1% resist at least make up for it with extra low slot to be able to either tank it or add cap recharger mod or damage mod to make up for the lost tank
Same goes for the Apocalypse, removed the cap use bonus, fine, but get something instead get another low slot and remove 1 high if you feel you don't want to make it overpowered (and don't add damage bonus), or since we are making a salad of races here how about getting 6 meds, 5 lows? - and maybe then that tracking bonus will find its good reason to stay there
Armageddon is a hopeless case, people are having 3 problems with it: - Neut range bonus - The fact it is becoming a Dominix - New yellow looking old-Typhoon
Either you remove the missiles and give it some little damage or ROF bonus as role bonus for lasers Either you reduce the neuting bonus range on it Either you completely remove the neuting range bonus on it - keep drone boat role and bonus missiles and/or turrets (with cap) Either you remove the drone boat role form it and bonus missiles and/or turrets
OR BETTER THAN ALL OF THIS, YOU CAN JUST LEAVE THAT ARMAGEDDON ALONE AS WE KNOW IT!!! |

Gordon Esil
Lambda Initiative
8
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Posted - 2013.04.11 10:50:00 -
[11] - Quote
Tonto Auri wrote:Gabriel Stipp wrote:First i'd like to say that i like the new geddon. The new bonuses are great. Then you are stupid. lol Well, I was like: "He should not like the new changes :D" but I did not call him like that Maybe he is a Gellente pilot who was looking for a way to switch to Amarr then saw the Neudromissageddon :D |

Gordon Esil
Lambda Initiative
8
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Posted - 2013.04.11 14:17:00 -
[12] - Quote
Pelea Ming wrote:@ CCP Rise
Ok, I've been giving a lot of thought lately to the issues quite a few people have expressed about lower skilled / newer players not having a good BS for them to get into without some rather intensive training... as well as my general agreement with I rather don't like that the Amarr do not currently have a T1 8 L slot BS.
So, I would like to suggest this idea, instead. On the Abaddon, remove 2 high slots (yes, remove 2 turrets, and do not give it any utility slots), raise it's damage bonus from 5% to 10% per level, and slap on that 8th low slot. This would allow it to keep the same base DPS, yet give it a means of reducing cap draw that would fit changes done to previous hulls, and allow it an extra slot to work with when fitting tank to help it stay the tankiest of armor ships yet not be something so noticeably powerful in PvP as the old resist boost. This pretty much will make it acceptable for Abaddon, you took 1% resist, fine you can have it But GIVE US SOMETHING BACK INSTEAD
And the above is the best I guess (I can live up with 6 turrets if that will keep my tanky Abaddon) |

Gordon Esil
Lambda Initiative
10
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Posted - 2013.04.12 06:31:00 -
[13] - Quote
Mr Hyde113 wrote:Amarr? Initial post is the worst of all proposed changes 25 Pages of complaints (mostly) CCP Rise posts that he is reading them, but isn't changing anything. He REDUCES the REDUCTION of the Apocs cap to 'solve' our complaint of the Apoc's cap  45 pages....still nothing substantial, especially concerning the Geddon. I'm just going to keep posting until we get actual revisions.  +100000 Me neither I cannot get how revising/taking community input works NONE OF THE ADDRESSED CONCERNS WERE EVEN TOUCHED IN THE LAST MESS UP (aka: revision) |

Gordon Esil
Lambda Initiative
10
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Posted - 2013.04.12 07:44:00 -
[14] - Quote
Naomi Anthar wrote:LOL , stop complaining awesome changes. I wasn't playing much as of late, i was very busy but i found some time to check what is new. Well ...... all i can say is stfu. New Augoror Navy issue- no cap usage bonus. CCP +100000000000 points. New Omen Navy Issue - no cap bonus , CCP +45646456456456456456 points. Harbinger Navy Issue - no cap bonus ... This is awesome. Rebalanced Battleships - no cap bonuses. I couldn't believe in this all awesomness. But i do now.
I know Amarr ships are cap hungry and this will make problems even bigger BUT ... but finnaly we don't have bonus that was FORCED onto us. FOR THE VERY FIRST TIME WE CAN DECIDE ... yes we can decide IF AND HOW we can deal with this problem. Some people may want to rig for less cap usage, some may fit cap booster etc. AND SOME MAY ignore it as it is. Yes exactly that's what you hear is absolutely true. Because you know some people did fly Abaddon even tho it got no cap bonuses, some people did fly Slicer- tho it got no cap bonuses. "Fly" - ok i'm liar - those ships were extremly popular. BECAUSE THEY ACTUALLY HAD BONUSES.
With all honesty i can say that Amarr is finally getting good treatment. Keep it up CCP. Did you ever got your pod inside any of the 3 battleships that are about to get killed?
Abaddon DOES get capped out from the GUNS only, you just sit there shoot something no mods/no tank running and you WILL get capped out VERY FAST That goes for the remaining 2 battleships with the bonus change on Apocalypse (basically it is now faster Abaddon from cap pov) People have been flying Armageddon for 10 years as a DPS ship and it was THE BEST, simply changing that into Neudromissageddon is something not exactly good thing, and you tell us "You are happy that Amarr is finally getting good treatment" but in fact they are getting the Amarr BS line F'ed and I can only imagine who will be happy about that only who have never flown an Amarr BS or a troll
Obviously you are not fully aware of the Amarr BS line and you need to spend sometime with it first then tell us to STFU |

Gordon Esil
Lambda Initiative
12
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Posted - 2013.04.12 10:32:00 -
[15] - Quote
CCP Rise wrote:Hi guys
So I've been catching up on the thread a little this morning. I think you all deserve some comment at least, so here you go!
For those of you still concerned about the cap issues that Amarr will now face with both of its turret based options: we hear you. We are really caught here because a significant number of players find the cap bonus less exciting than a bonus like tracking. That said, its a really important bonus because of what it allows laser ships to do. We've been talking with the CSM, watching this thread, and doing experimenting of our own with the new ships internally to try and figure out how much of a problem it is. So far, we remain convinced that you will enjoy the Apoc more, on average, without the cap bonus. We want to let it go to public testing this way and then adjust off feedback at that point if there's major problems.
For those of you concerned about the idea that Gallente got revisions because they asked, and Amarr are not, I urge you to see the two as in completely different situations. The first set of Gallente ships were not just controversial or "off race", they were a broad disappointment. Once people began to point out that they simply fell short, we looked at them and tended to agree, so we were happy to go back and work on them some more. Amarr is in a different place where its not that they are simple "bad" ships, more that there is a lot of disagreement about how this race line should be structured. Thats understandable. We are in a really difficult position of wanting to offer new options for Amarr pilots, despite them having 2 iconic ships and one fleet staple. That means no matter where we go (for instance if the Apoc had become the drone ship) someone is going to be unhappy.
We, along with many players, feel that this an exciting direction for Amarr. I would ask that you guys accept this draft as more or less set, and then help us out with testing once these go to a public server.
I do appreciate your feedback and promise that its not falling on deaf ears. So basically what I understood is you are telling us to STFU and watch Amarr race ships get nerfed one by one because the nerfs will be done are "not off race" and you want to "structure" a laser race on drones and less cap ships
Correct me if I'm wrong
What we are asking is not different than the Gallente ships, don't screw up the Amarr philosophy of armor tank/laser platforms This will lead me to another point you said, the exciting direction to Amarr ships will be "exciting" when we see the ships maintain their role, nerfing their ability to armor tank or to be able to fire their guns because they got capped out or completely changing a ship's role is not something exciting for the Amarr ships
If you want to get some satisfaction from the people who complain here, then DO something at least for the real problems they addressed, get a low slot on the Abaddon, get rid of that useless tracking bonus on the Apocalypse, and leave that Armageddon alone (or keep it a drone boat while bonusing the lasers with cap and damage) |

Gordon Esil
Lambda Initiative
13
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Posted - 2013.04.12 11:22:00 -
[16] - Quote
CCP Rise wrote:Being called Gallentean right after Gallente were saying we hate Gallente is pretty awesome.
You're right about the primary racial roles, but Amarr has been establishing a stronger drone representation throughout tiericide. Dragoon -> Arbitrator -> Prophecy. And Khanid has always existed as a missile focused division of Amarr. I don't think we are straying far at all from Amarr offensive system organization with this battleship line. The thing about Khanid is they are not the main Amarr ship lines, they are T2 ships The point as I see it, is: Amarr are leser/armor race, but they do offer missiles (aka Caldari weapons) on their Khanid (T2) ships, which is very awesome mechanics But why bringing Gallente weapons on their main T1 battleships hulls? can't that be on a T2 hull? Why reducing the tank of the most used battleship and making it more cap problematic Why making more cap problems on the Amarr T1 battleship hulls other than fixing that? |

Gordon Esil
Lambda Initiative
13
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Posted - 2013.04.12 11:28:00 -
[17] - Quote
CCP Rise wrote:Quote:They'd be much happier about getting that drone/neut boat in a new hull instead of changing what they know and love. Yeah I mean I would love if we could have new art for every rebalance so that "legacy" ships like the Armageddon could stay the way they always have been. Its easy to see why this would be impossible though, right? Resource drain on art teams here would be immense, but more importantly, the game would quickly become an impossible maze of ships. If we want to be serious about refining the quality of balance in Eve, we would quickly have tens of ships in each class as we iterated through them. Fun for some I'm sure, but probably not good for the game overall =P If we end up getting "fed" these new "not good" changes, you still have a chance... DO NOT even dare to come any close near the Navy Armageddon and Navy Apocalypse...  |

Gordon Esil
Lambda Initiative
13
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Posted - 2013.04.12 11:36:00 -
[18] - Quote
@CCP Rise Also you did not give us clear stuff about the 8th low slot on the Abaddon? we need that!!
CCP Rise wrote:Quote:DO NOT even dare to come any close near the Navy Armageddon and Navy Apocalypse... Oh I'll be coming near them pretty soon alright =) I think you'll be happy though. I really do hope I'll get happy at that time  |

Gordon Esil
Lambda Initiative
13
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Posted - 2013.04.12 12:45:00 -
[19] - Quote
Pelea Ming wrote:@ CCP Rise
Ok, I've been giving a lot of thought lately to the issues quite a few people have expressed about lower skilled / newer players not having a good BS for them to get into without some rather intensive training... as well as my general agreement with I rather don't like that the Amarr do not currently have a T1 8 L slot BS.
So, I would like to suggest this idea, instead. On the Abaddon, remove 2 high slots (yes, remove 2 turrets, and do not give it any utility slots), raise it's damage bonus from 5% to 10% per level, and slap on that 8th low slot. This would allow it to keep the same base DPS, yet give it a means of reducing cap draw that would fit changes done to previous hulls, and allow it an extra slot to work with when fitting tank to help it stay the tankiest of armor ships yet not be something so noticeably powerful in PvP as the old resist boost. We still want to hear something about this It will be acceptable on the Abaddon to have the above suggested slots layout |
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